![]() ![]() Shepard shoots and mortally wounds Mordin, ensuring the Shroud sabotage is not fixed and that the Genophage Cure doesn't work. Mordin is not intimidated and goes to the elevator. If Shepard chose not to reveal the Shroud sabotage earlier and Renegade dialogue is chosen during the confrontation with Mordin, Shepard will threaten Mordin with a gun. Priority: Tuchanka Main article: Priority: Tuchankaīefore summoning Kalros to the Shroud, if Shepard saved Maelon's data, or alternatively apologized for destroying Maelon's data earlier and then later revealed the Shroud sabotage in the truck, Urdnot Wrex thanks Shepard for all they have done, and the interrupt gives the opportunity to shake his hand. Shepard interrupts the Dalatrass and angrily retorts, "Will be nothing compared to what happens if the Reapers win." Near the end of the war summit at the beginning of this mission, after Dalatrass Linron reluctantly agrees to release the krogan females being held on Sur'Kesh, she starts to warn Shepard that "the consequences of this will be felt for centuries to come." Priority: Sur'Kesh Main article: Priority: Sur'Kesh Shepard will interrupt James, saying, "Enough! Don't you think I want to stay and fight?" You don't want to go - we get it - but this isn't a democracy!" Shepard will interrupt James, saying, "Stow it, Lieutenant. The player is presented with a Paragon or Renegade interrupt, depending on whether a Renegade or Paragon dialogue option is chosen. Unsatisfied with Shepard's answer, he demands to be dropped off. Plot Missions Priority: Mars Main article: Priority: MarsĪfter leaving Admiral Anderson behind, James wants to know why the Normandy is leaving Earth. You can help Mass Effect Wiki by expanding it. However, it is possible to inadvertently cause the interrupt to not appear at all if the "fire" button is pressed just prior to the interrupt's appearance. That button will be inactive for the duration of the dialogue line or cutscene bit where the interrupt becomes available. It is impossible to skip past interrupt chances by using the dialogue-skip button. All characters (with the exception of one class-exclusive interrupt in the Mass Effect 3: Omega DLC) will encounter the interrupt at the appropriate time, assuming they made the correct dialogue choices to reach that interrupt as described below (if any). Unlike Charm and Intimidate, Shepard is not required to have any minimum amount of Paragon or Renegade points in order for an interrupt to be presented. However there are a few exceptions to this rule in various points throughout the game. ![]() not using a Paragon interrupt is not considered a Renegade choice, or vice versa. Usually, not using an interrupt is not considered a moral choice, I.E. Using a Renegade or Paragon interrupt will typically result in a significant number of the appropriate Renegade or Paragon points being awarded. However, as with Charm and Intimidate dialogue options, they may allow Shepard to avoid, or decrease the severity of, some conflicts. ![]() Interrupts are usually available for no more than a couple of seconds, and are entirely optional. A Renegade interrupt, for example, may have Shepard physically assault another character, while a Paragon interrupt might have Shepard intervene to prevent one character from harming another. Pressing the corresponding mouse button (PC), or trigger (Xbox 360, PS3, Wii U), will activate the interrupt, allowing Shepard to take some form of direct action. There are two types of Interrupts, each corresponding to a side of the morality scale, Paragon and Renegade.ĭuring conversations the player may be presented with an Interrupt icon, either a blue icon in the bottom left corner (right on the PC) of the screen, for Paragon interrupts, or a red icon in the bottom right corner (left on the PC) of the screen, for Renegade Interrupts.
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